The present curricular unit has as learning objectives:
- Promote informed knowledge about the dynamics of production, distribution and consumption of fictional and entertainment content;
- To place, historically, the evolution of the practices and strategies of programming of fictional products and of entertainment;
- Understand the measurement mechanisms and methodology of reception studies;
- Understand the social, cultural, political and economic impact of fiction and entertainment products;
- Apprehend the techniques of building fictional and entertaining content in digital and multiplatform environments.