Summary: the SaveDforest Game Project, is a cross-disciplinary inter-university project, that entails contributions from Emotion Psychology and Informatic Engineering. The project’s main and most explicit goal is to contribute to changing players’ everyday behaviour in ways that contribute to saving forests and mitigating the effects of already damaged ones. Another important goal is to build an understanding that one’s actions in one part of the world impact ecosystems in distant parts of the world, which in turn may be vital to the health of the entire planet and critical to environmental sustainability. The project entails a webpage with a focus on forests. Several tools can be accessed from the page, which also lodges a game with the same name “saveDforest” and which will host other games and tools. The first version of the game – saveDforest 1.0 is focused on the Borneo forest. Whilst both the page and game provide relevant information to enable pro-environmental behavior, the game uses several strategies to elicit affective and cognitive empathy. The game is currently under testing by users and experts and is freely available online.